Thursday
Oct182012

Futures of Entertainment 6

You probably already know that Digital Hollywood, Storyworld, and Power to the Pixel are all going on this week. Sadly, I'm not at any of them this year; too many deadlines at hand, and as I have no employer to expense it to, it's difficult for me to justify the time and expense. 

There are a few events, though, that I'd hate to miss, even if I can't justify them as giving me a platform for shameless self-promotion and mercenary reputation-building. One of them is ARGfest, which is always well worth carving out of my budgets for both time and money.

Another, as you may have guessed from the title of this post, is Futures of Entertainment 6, which is coming up fast. It's at MIT on Nov. 9-10 this year. I'll be there, and I'd love to see you there, as well!

The programming includes sessions on Nollywood, Nigeria's cinema industry; storytelling and sports; rethinking copyright for today's world; and so, so much more. Speakers from Maria Popova to Henry Jenkins to Mike Monello. This is going to be thinky, meaty material, and I am rock-solid certain I'm going to come away from it positively dizzy from all of the new information and piercing insight.

I'm looking forward to it more than I can even say -- it's been ages since I've been able to attend an event like this without the expectation to perform. So relaxing! I can just soak in the knowledge! In the meanwhile, though, for those of you at the conferences going on this week... don't have too much fun without me. Sob.

Wednesday
Oct172012

Circus of Mirrors

Yesterday, something intensely exciting landed on YouTube -- a trailer for Circus of Mirrors, the book I've written for Imaginary Friend Books!

This project is very special to me for many, many reasons, not least of which is that the Bearded Man is quite possibly the best character I have ever created. I LOVE THE BEARDED MAN SO MUCH YOU GUYS.

And this video is very special to me because holy smokes, was that a good hair day or what?

But seriously -- Imaginary Friend Books as a whole and Circus of Mirrors in specific have been a delight to work on, I am crazy proud of both of them, and I simply can't wait to show them to the world. Stay tuned!

Monday
Oct152012

My Life in Technology

Happy Ada Lovelace Day! This a day dedicated to celebrating women in science, technology, engineering, and mathematics -- STEM careers, as the cool kids call it. Today, I'm going to do something a little different and off-program: I'm going to talk about myself.

Once upon a time, in another life, I wasn't a writer or a game designer or an author. I was a woman in tech.

Not a programmer, mind -- though I could write a mean shell script when it came up. Not an engineer or a scientist by any stretch of the imagination, and while I've always been great at math, I'm infamously bad at arithmetic.

But still: In technology. I worked at a boutique IT company, and my days involved designing and testing data management systems; wrangling enormous databases with hundreds of tables and millions of entries; configuring pieces of hardware costing well into five figures. My days were filled with SQL and DB2 and WebSphere, inscrutable IBM documentation, patches and batch scripts and the deafening chill of server rooms.

I went to industry events to work at my company's booth, and took a special delight in it. Men would wander up to ask questions about our products and their features, and I'd answer them with depth and nuance. Then they'd ask for information on pricing. I would demur. "Oh, I have no idea," I'd say. "I'm technical staff."

At that moment, there was always a pause, as the man (and it was always a man) reevaluated his entire opinion of me and my worth as a human being. His eyes would spark with new respect for me -- respect he hadn't felt before, when he thought I was a woman doing a woman's (sales/marketing) job, and not a woman doing a man's (technical) job.

I loved that moment.

Nowadays, when events like Ada Lovelace Day roll around, I feel a little guilty because I'm not a woman in tech anymore. I've become a woman near tech. Tech-adjacent. A user. And it's easy to feel like I'm letting the feminist cause down by retreating into the warm embrace of a softer, artsier, more feminine career. Other women have felt a similar pressure against prioritizing family over career, or opting out of having a career entirely. 

But I refuse to let this feeling win. That feeling? It's part of the problem we're fighting against.

Ada Lovelace Day isn't about funneling all girls and women into STEM careers, and it isn't about shaming women who didn't want them or who chose a fork in the road going in a different direction.

The fact that I feel shame about winding up in a less masculine career -- or that some women feel looked down upon for becoming nurses and not doctors, stay-at-home moms instead of executives -- is a part of the consistent historical devaluing of women and women's work. (Why don't we see movements persuading more men to be childcare workers and secretaries? Because those are women's jobs, and as such pay little in cash and respect.) As a feminist, I'm not going to let that little snake at the back of my head make me feel bad about the choice I made.

Because what it comes down to is having that choice to make. Every child, every person should have the same opportunity to choose the life path that makes them happiest, regardless of gender.

And if a girl is persuaded that science and math are for boys, she won't know that she has that choice. If the subcultures revolving around technology start with the assumption that there are no women in their ranks, she won't know that she has that choice. If she never, ever sees a woman as a role model as a researcher or physicist or code jockey, she won't know that she has that choice. 

Once upon a time, I was a woman in tech. I'm not anymore. But I'm profoundly glad I knew I had that choice.

Monday
Oct152012

Zen and the Art of Transmedia Storytelling

Several months ago, an indie film director approached me. He was searching for funding for his film, and he wanted me to "make a transmedia plan" for him, because he thought that would make the project an easier sell to investors. His business logic was sound; he wanted a way to create fans ahead of time, because it's naturally easier to get funding and distribution for a film that has a robust fan base already waiting to buy tickets. We have Blair Witch Project and dozens of comic book movies to prove that point.

What this particular gentleman was missing, though, was a crucial pillar to any transmedia project. He wanted transmedia as a mysterious, separate black box to add on to the movie… but he didn't much care what it was, much less have a creative purpose in mind. I had questions. What experience did he want to provide? What story information did he want to expand or reveal? What subplot did he want to play out? He was unprepared to answer, because he didn't know those questions were coming.

Now, I have deep sympathy, because heaven knows I've been there myself. This echoes my own introduction to scriptwriting -- sideways and accidental. At the time, I was working on a big-budget film's marketing campaign, mostly writing blog entries, Tweets, and emails from various characters. One of these characters was meant to begin posting videos, so I dutifully wrote a few short scripts and sent them off to be shot.

The production team came back to me with their questions. So very many questions! What time of day was it? What was he wearing? What did the room look like? Should there be anything in the background? This was a revelation to me. I came from writing prose first, where you highlight only the most important details and allow the imagination of the audience to fill in the rest. Before that moment, I had never truly understood that every visual element in a film is there because somebody made a creative decision to put it there. I now call this the practice of mindful design: being present and aware of every creative choice.

This won't be a new concept to any filmmaker, of course. It's one of the fundamentals of film. Every line, every scene, every shot and prop and article of costuming serves a creative purpose, be it furthering plot, characterization, theme. Ultimately, each one of these small creative decisions affects the quality of the whole work, so every last one of them matters.

So it shouldn't be a shock when I tell you that extending your film into a transmedia narrative is exactly the same. No website, no Tweet, no social media profile or tie-in graphic novel or webisode should exist unless you know what it's adding to the experience of your story for your audience -- because once you send it into the world, it becomes a part of your story, and it will inevitably color the audience's perception of your film.

It's easy to miss this simple fact. Transmedia has achieved super-hype buzzword status, and as my experience with that director shows, there's an idea floating around out there that "having transmedia" will help you with funding, distribution, or marketing… but lagging behind is the understanding that creating a transmedia narrative is fundamentally different from hiring a marketing team or cutting a licensing deal.

That pivotal difference is that transmedia elements are received as a part of the same creative work as the film itself, and so need to be produced with the same creative vision behind the wheel -- if not the same creators.

The evidence for this is manifold. Even a decade ago, the experience of watching movies like Blair Witch Project or A.I. were deepened by understanding parts of the story world revealed only on their web footprints. More recently, web components like the fictional TED talk deployed for Prometheus shed light on the history, character, and motivations of CEO Peter Weyland, and affected the viewer's perception of him in the film. If those elements hadn't been resonant in tone, quality, and content, the totality of the experience would have suffered.

That means you need to bring to your transmedia components the same kind of mindful design that you bring to your film. This is true at any scale, from the broad sweep of the big picture (when you're first choosing to, for example, create a blog or web video meant to convey a subplot cut from the film) all the way down to tiny details (like choosing fonts or putting a character on Pinterest vs. Tumblr). Because at the end of the day, for your audience, it's not just an add-on. It's another facet of the same story.

This doesn't mean you have to do it all yourself, of course. There is a growing industry of transmedia professionals experienced at reading a script or watching a rough cut and understanding the creative vision well enough to expand it across media. And it's not new to transmedia, either. It's simply continuing the tradition of film as a collaborative art.

But it also means you definitely don't need to hire an expert to do black magic and hand you "some transmedia" that you can then point investors toward. Indeed, outsourcing that responsibility could turn out very poorly indeed. Removing your guiding creative hand from the equation risks something much worse than wasting time and money. A tone-deaf and badly executed transmedia extension might damage the experience of your story and degrade the experience of your film for your audience, just the way a tone-deaf and badly targeted marketing campaign can hurt your film.

Does that sound a little scary? Relax, it shouldn't be. Absolutely hire on a team to build websites, draw graphic novels, or manage a social media footprint if you don't have the time and skills to do it yourself. Just keep yourself in the loop. As a filmmaker, you already have the single most important ingredient for a great transmedia narrative: a vision for the story you want to tell. All you have to do to use the transmedia toolbox is take a step back and imagine that story -- your story -- behind and beyond the frame… and mind the details. 

Tuesday
Sep182012

ARGs and LARPs and Me

Tomorrow at 1pm Eastern/10AM Pacific, I'm going to be taking part in the webinar series that the LA transmedia meetup (and in particular, Scott Walker) are putting together in the run-up to StoryWorld! The sessions is called "ARGs, LARPS, and Transmedia – What’s the Difference, Anyway?" I'll be a guest along with LARP expert Aaron Vanek. Here's the description, all official-like:

Alternate reality game. Live-­‐action role-­‐playing. Transmedia. These labels for storytelling and immersive experiences continue to spark definitional debates. But do these separate practices actually have some commonalities? Are they complementary? Are they even, perhaps, potentially describing the same thing? With an understanding based on years of playing and designing these kinds of experiences, Aaron Vanek and Andrea Phillips will explore the intersection of ARGS, LARPs, and transmedia... 

I expect it's going to be a fabulous time, and I'd love for you to take a listen and poke us with your sure-to-ve-insightful questions. Please do register for the event! The smart money says it's going to be a really fun conversation.

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